Ygg: Words of Power

Raid in Furinsgrot

While visiting the city of Furinsgrot for whatever their personal reasons may have been, the adventurers were invited by King Feursun to a feast in his great ale hall, Arsnjarr. This is not unusual, it is customary for lords to invite visiting heroes to break bread and regale the lord with tales of their deeds. It also presents an opportunity for all parties to meet in friendly venue and for the lord to validate the heroes’ visit. But things went awry.

Suddenly Furinsgrot exploded in action and was overrun by marauding Duergar. So brazen was the attack that the invaders even entered Arsnjarr itself, and the visiting heroes banded with Feursun’s guard and fended them off; but not before the Dwarves in the streets absconded with many folk of Furinsgrot. Impressed with their action and heroism, the king implored the heroes to give chase. It took time to determine how the band of invaders had come and gone so easily but through cunning the four heroes discovered hidden tunnels the Dwarves had dug for their attack and escape. Finding their trail on the other end, the heroes chased the Dwarves north into the frozen winter, toward the River Crojm.

It was unusual, indeed, for Dwarves do not maraud. The only reason for the stout folk to take prisoners was slavery, but no Dwarven habitats were known north of Furinsgrot, and the only others nearby, those ironsmiths of the forge-stronghold known as Throllforj, maintained a healthy mercantile relationship with King Feursun. Clues into the mischief appeared late that day when the heroes came upon the site of a skirmish. Many of the dead were the Duergar invaders, though there were Orcs among the dead as well. Before they could give further pursuit, however, the scavengers came to feast and they were set upon by a motley pack of hungry wolves. The heroes nearly lost their skins but persevered and chased the wolves off. Nursing their wounds, they resolved themselves to the need to make camp.

The next day, they pushed themselves hard across the frozen landscape, straining their endurance to catch up to their prey; and the Fates shined upon them. But what a sight was this? Dwarves and Orcs, Duergar and Jotun working together? It seemed the Dwarves were trading the captives to the Orcs who, at that time were making off. It appeared that fortune had favored the heroes and the Orc’s boat had become stranded in the ice which they and the Dwarves had spent the morning breaking up. A melee ensued. The heroes fought their way past the Dwarves, some of whom escaped, and skittered daringly over floes of ice, leaping over frozen water, sometimes falling in, and fighting the Orcs, preventing their escape.

The captives saved and the day won, the heroes returned to Furinsgrot and were honored by the king.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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