Yurk

Young, brash, spoiled 2nd son of a chiften. Sent out of the third root of the world tree to see his future slaves after the Ragnarok.

Description:

Yurk, level 1
Half-Orc, Warlord
Build: Skirmishing Warlord
Warlord: Combat Leader
Commanding Presence: Skirmishing Presence

FINAL ABILITY SCORES
Str 20, Con 10, Dex 12, Int 14, Wis 11, Cha 8.

STARTING ABILITY SCORES
Str 18, Con 10, Dex 10, Int 14, Wis 11, Cha 8.

AC: 16 Fort: 16 Reflex: 12 Will: 11
HP: 22 Surges: 7 Surge Value: 5

TRAINED SKILLS
Heal +5, Diplomacy +4, Intimidate +6, History +7

UNTRAINED SKILLS
Acrobatics, Arcana +2, Bluff -1, Dungeoneering, Endurance +1, Insight, Nature, Perception, Religion +2, Stealth, Streetwise -1, Thievery, Athletics +4

FEATS
Level 1: Weapon Proficiency (Greatbow)

POWERS
Warlord at-will 1: Risky Shot
Warlord at-will 1: Paint the Bulls-Eye
Warlord encounter 1: Race the Arrow
Warlord daily 1: Destructive Surprise

ITEMS
Greatbow, Heavy war pick, Chainmail, Adventurer’s Kit

Bio:

Being the 2nd son to the Chieftain has given Yurk a life of relative privilege and little responsibility. Seeking a way to stand out from his older brother and heir he dedicated his time to military studies. He quickly moved though the ranks and was commanding his first company at the age of 13. His father routinely sends him and his solders to quell the undead uprisings along the river Gjoll surrounding the dead land of Helheim. Yurkk has seen much death and destruction, and looks forward to the Ragnarok.

The frozen mists of his homeland gave Yurk many an opportunity to guide his soldiers through impossible odds. He is a brash and risky leader and despite his young age he has had many successes, and it has gone straight to his head. Often he is pulled off another officer over some despite. Lately he has become a burden on the tribe and a destraction in battle.

His father has banished Yurkk for 3 years. He must journey out of the 3rd root to find humility among the lesser races.

Yurk

Ygg: Words of Power drednik