Yggdrasil. The World Tree. It connects the nine worlds and binds all of creation together. It is the vehicle of the will of the All-Father known variously as Odin, Wotan, Rognir, or Ygg. The Tree is home to many races, many tribes, many kingdoms. It is a theater for strife, struggle, and warfare under the hands and devices of the gods. It is a patched and interwoven tapestry upon the face of which Men, Elves, Dwarves, Giants and others toil to find their places, live their lives, die their deaths and hope one day to rise and fight in the final battle: Ragnarok.

Yggdrasil, the World Tree

Ygg: Words of Power (YWoP) is a Fourth Edition D&D campaign based loosely on Norse Mythology. It’s a homebrew game I’ve cooked up for some friends but has been growing in the back of my mind for a couple of years now. It’s still just a sapling of a setting, but as we play it will grow and I’m happy to share it.

YWoP has a slightly narrower scope than standard D&D. Some races and classes aren’t permitted, leaving players to choose from those that are most appropriate to the setting. It’s intended to be a roleplaying intensive game and somewhat lower fantasy than standard D&D. XP will be dealt with slightly differently than normal. Magic items will be more special and somewhat less common but other rewards will fill the gap. Monster encounters will not be everyday occurences in the lives of adventurers – monsters are frightening, mysterious and rare in most worlds of the Tree. Clashes with factions of other civilized humanoids will be far more common; but rest assured, there will be plenty of surprises.

Ygg: Words of Power

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